More Maya Mayhem

Today I have done some more modelling but this I wasn’t modelling just for the sake of modelling. The object that I modeled will actually be used in an animation that I will be creating. I also learnt about hierarchies. A hierarchy is used to control the parts of your mesh. I don’t know what a constraint is, but I know that a deformer deforms parts of your mesh.

I decided to model a box with arms because I didn’t want to do anything that would be too hard for me to do.

box heirarchy.PNG

The first image is my mesh. The second image is a hierarchy.

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