Today I have done some more modelling but this I wasn’t modelling just for the sake of modelling. The object that I modeled will actually be used in an animation that I will be creating. I also learnt about hierarchies. A hierarchy is used to control the parts of your mesh. I don’t know what a constraint is, but I know that a deformer deforms parts of your mesh.
I decided to model a box with arms because I didn’t want to do anything that would be too hard for me to do.
The first image is my mesh. The second image is a hierarchy.